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Making the Most of Your Minis

Issue 4




Making the Most of Your Minis Home

Contents

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Easy Repaint - Nautolan Assassin
A repainted mini with stats

Custom VASSAL Map
VASSAL Map - Tatooine Deserts

Custom Mini Stats- Tusken Raiders
Custom stats for 3 tusken raiders

Which Mace Or Palpatine do I Use?
A guide to the Mace Windu and Palpatine minis

Miniature Review
A review of the Greedo figure

Universe Review
Review of the Imperial faction in Universe




Staff:
Rimciv
GreyWolf
Sithewok25
Vroke91939
schwager
Kronos
abhorson

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Repaint - Nautolan Assassin


by Rimciv

To create a Nautolan Assassin, take a Nautolan Soldier and paint everything but the face black.
Free Image Hosting at www.ImageShack.us Nautolan Assassin
Fringe
Cost 20
HP 20
Defense 14
Attack + 6
Damage 20

Special Abilties
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Cunning Attack (This character gets + 4 attack and + 10 damage against an enemy who has not activated this round)
Mobile Attack (This character can move both before and after attacking, up to a total of 6 squares)






Custom VASSAL Map- Tatooine Deserts


by Rimciv

This is a VASSAL map made from tiles. The download is a saved game. Unzip it, then load it in VASSAL and enjoy fighting in the deserts of Tatooine.

map






Custom Tusken Raider Stats


by Rimciv

mini
These are custom stats for 3 Tusken Raiders. Also presented are the Rebel Storm Tusken Raider stats for easy comparison.

Tusken Raider

Fringe
Cost: 4
Hitpoints: 10
Defense: 13
Attack: +5
Damage: 10

Special Abilities:
Melee Attack: This character can attack only adjacent enemies.
Mighty Swing: On it's turn, if this character doesn't move, it gets +10 Damage against adjacent enemies.


Tusken Sniper

Fringe
Cost: 11
Hitpoints: 10
Defense: 13
Attack: +7
Damage: 10

Special Abilities:
Sniper: Other characters do not provide cover against this character’s attack.
Cunning Attack: This character gets +4 Attack and +10 Damage against an enemy who has not activated this round.
Stealth: If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.

Tusken Shaman

Fringe
Cost: 10
Hitpoints: 20
Defense: 15
Attack: +5
Damage: 10

Special Abilities:
Melee Attack: This character can attack only adjacent enemies.
Mighty Swing: On it's turn, if this character doesn't move, it gets +10 Damage against adjacent enemies.

Force 2
Force Rage: Force 1, This character get +10 damage on all its attacks this turn.

Tusken Chieftain

Fringe
Cost: 13
Hitpoints: 30
Defense: 15
Attack: +7
Damage: 20

Special Abilities:
Melee Attack: This character can attack only adjacent enemies.
Mighty Swing: On it's turn, if this character doesn't move, it gets +10 Damage against adjacent enemies.

Commander Effect: Allied Tuskens within 6 squares gain Swarm +1: This character gets +1 Attack against a target for each other allied Tusken adjacent to that target.






Which Windu or Palpatine Do I Use?



By abhorson

this article is here to help and separate which Windu or Palpatine I am to use in a squad or just which one is the best. This Windu and Palpatine guide I hope will further your knowledge and game play of Windu and Palpatine.

Mace Windu: This piece is a nice piece, I have multiple methods of use, but there is all the basic beatstick serotype. Vaapad style is extremely useful due to the 15% chance of a critical. Also light saber block and light saber precision makes the piece great for melee.

Final Thought: Great piece for beginners and advanced players if you can get a hold of the rare clone strike piece

(Triple Attack On it's turn, this character can make 2 extra attacks instead of moving.
Vaapad-Style Fighting Scores a critical hit on an attack roll of natural 18, 19 or 20.
Lightsaber Precision Force 1: This character gets +10 damage on its next attack.
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage on a save of 11.) Info From
www.swshoebox.com

Ratings:
Tournaments: 5
Fun Play: 4

Mace Windu Jedi Master: This piece is a great tactical piece. The shockwave in high point games make it an excellent piece, also R2D2's tow cable with mace well place whirlwind attack and make quick work of many pieces. Also the triple attack makes him a great beatstick for beginners.

Final Thought: Great piece for tactical use for advance, also a great beatstick for advanced players.

(Shockwave Force 2, replaces attacks; All characters within 6 squares are considered activated this round; save 11.
Whirlwind Attack Force 1, replaces turn; Attack each adjacent enemy twice.) Info From www.swshoebox.com
Ratings:
Tournaments: 4
Fun Play: 3

Emperor Palpatine, Sith Lord: This piece is a major beatstick but used correctly can become a highly valued piece. Betrayal is an ability that makes unlucky foes thinks different about this piece. Triple attack is nice but the order 66 makes this piece a great piece to combine with AT-RT, BARC speeders and Aerial Clone Captains.

Final Thought: Great piece over-all all imperial lovers and clone lovers need this piece.

Ratings:
Tournaments: 4 1/2
Fun Play: 4

(Betrayal on an attack roll of 1 against this character, the attacking enemy joins this character's squad until the end of the skirmish.
Execute Order 66 Cannot be targeted by characters with Order 66.
Commander Effect:
Your squad may contain characters with Order 66. ) Info from www.swshoebox.com
Emperor Palpatine: This piece if the piece all imperials need. This piece has force renewal, which gives you unlimited force lightning, and yes force lightning great ability for taking down multiple troops also its commander effect lets the whole squad have access to all of his stock force.

Final Though: Great piece needs some tactics to keep him alive, advised to only intermediate players and advanced

(Force Lightning Force 2, replaces attacks: range 6; 30 damage to 1 target and up to 2 characters adjacent to that target.
Force Renewal 1 This character gets Force 1 each time he activates.
Commander Effect:
Characters in your squad can spend Emperor Palpatine's Force points. A character still can't spend force points more than once per turn and can't combine its own Force points with Emperor Palpatine's.) Info from www.swshoebox.com

Ratings:
Tournaments: 5
Fun Play: 4






Miniature Review: Greedo


mini
Rating: 8.5

One may wonder, as to what in the world drove me to give Greedo such a high rating. The answers are fairly simple. Though, it would seem Greedo is hated across the land, especially when you pull your fourth one out of a pack, he is arguably the best 12 points in the game. His low cost and being a part of the Fringe faction makes him extremely versatile. Being Fringe, he can benefit from a multitude of commander effects that apply to followers, even though he is Unique. If he were restricted to one faction, as some characters are, then he would only be able to benefit from the few commander effects that Unique followers can benefit from within faction. Also, for 12 points, his 30 hit points put him slightly above average in that regard. When taking advantage of Greedo’s bounty hunter and cunning attack abilities, his attack would be +14 with a damage output of 20. A figure with a higher attack than its point cost in the right situation can prove to be quite effective. His 15 defense also makes him a target that can’t be taken out by a couple of grunts.
Comparing Greedo to the Devaronian Bounty Hunter, both 12 points, it is easy to see that Greedo would be the preferred choice for a couple of reasons. The first being that Greedo can have up to +14 attack against Uniques with cunning attack in effect to do 20 damage, whereas the Devaronian only has +9 attack, and if one wishes to double attack, you are restricted of movement. When both units are facing non-unique characters, the Devaronian’s +5 attack is generally useless, where as Greedo still has +10 attack for 20 damage on a cunning attack. But for the same point cost I can play a Quarren Assassin, so why not use that in place of Greedo? While you get both cunning attack and mobile attack with the Quarren, you still lack the very useful bounty hunter ability. Also, the Quarren’s 13 defense make it an easy target by most standards. Greedo, while not perfect, or a beat stick in any way, makes an excellent addition to any squad for 12 points.






Universe Set Review: Imperials



33/60 ATST
The ATST is my personal favorite huge piece. Forty damage and double attack are very good, but the ATST is more than a simple power piece. Grenades and Mobile Attack, when used skillfully, transform this figure from beatstick to finesse. It can take plenty of hits with Damage Reduction, which is good, because its hard to miss the ATST¡¯s low defense.
Alone, the ATST is a good solid piece. But with proper support, the ATST can truly shine. Not only that but every one of its drawbacks can be overcome. The following pieces are good to pair with the ATST.

-Imperial Officer: Extra attacks are always useful

-Stormtrooper Commander: Damage boost

-Iktotchi Tech Specialist: Industrial Repair

-Medical Droid: Healing

-Grand Admiral Thrawn: This piece overcomes all the ATST¡¯s drawbacks. He boosts the ATST¡¯s sorry attack and defense ratings, and overcomes rigid.

One of my favorite ATST squads, using all the above support:
http://www.swshoebox.com/displaySquad.cfm?getSquad=fixed&arg=15316

34/60 Baron Fel
Although decent for his stats, the Baron is best used in large point battles. This takes advantage of his commander effect, which grants a better combined fire bonus.

35/60 Dark Side Marauder
The Dark Side Marauder has incredible hit points for a generic force user. Sith Rage gives a needed boost to damage, which makes up for the lack of double attack. The Marauders stats far surpass the Young Jedi Knight. This character can go toe to toe with many force users of equal point cost, such as the low cost Jedi. The Marauders stats far surpass the Young Jedi Knight.

36/60 Dark Trooper Phase III
Unfortunately, all of the excellent imperial commander effects are useless on this droid. Its stats are very good though, and Missiles 20 can put quite a dent in enemy squads. Since most support is wasted on the Dark Troopers, its very fun to play a squad solely consisting of Dark Troopers.

37/60 Darth Vader, Jedi Hunter
Many people consider this version of Vader unbeatable. Twenty-Seven defense in cover, Dark Armor, Lightsaber block, and Lightsaber Deflect complete his defenses. Triple Attack, Jedi hunter, Lightsaber Sweep, Force Grip, and Force Whirlwind make him a complete offensive powerhouse. However, he is beatable. Simply use pieces that take away his ability to tap into the force, such as Grand Admiral Thrawn, or Yuuzhan Vong. This keeps him from utilizing his deadly force powers.

38/60 Grand Admiral Thrawn
Schwager covered the many uses of Thrawn in issue one. The one thing that he didn¡¯t mention was Thrawn¡¯s ¡°switching¡± ability. I use it to overcome rigid. I take Thrawn with an Acklay and an ATST, and get around rigid, while switching the ATST out with the Acklay to prevent melee attacks.

39/60 Nightsister Sith Witch
The Nightsister is a must have if you want to play a savage huge. It has slightly weak defense and attack stats, but cheap force lightning makes her well worth the cost. A popular piece to use with Nightsisters is Emperor Palpatine. Unlimited force lightning!

40/60 Noghri
Even though they only have forty hit points, the noghri are very decent for their point cost. Cunning Attack and mighty swing make their melee attack threat greater. Stealth keeps them around longer. To make the most of the noghri, use them with Thrawn, to get the commander effect bonus, and keep the commander around longer.

41/60 Stormtrooper
Not my favorite pose, but I¡¯m glad we got another of my favorite troopers in Universe.

42/60 Stormtrooper Commander

The best thing about this figure is his commander effect. Damage boost is great on lots of non-Uniques. The commander also holds its own against your opponents squad. Even though his attack isn¡¯t the best, Double Attack gives you a better chance at hitting. This figure is just another great Imperial, out of the many in Universe.

Uses for an ASP